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Continued from Part 4: A.I.
For debugging purposes. How about houses? (defrule (housing-headroom <= 2) (can-afford-building house) => (build house) )
This checks if houses are needed. Strategic Numbers come next. Example: (set-strategic-number sn-percent-civilian-explorers 0)
For gatherers and builders set it to 90 and 10, repsectively. That way everyone will gather resources and if a building is needed a villager will break off and build it. For scouts ( explorers ) use this:
(set-strategic-number sn-maximum-explore-group-size 1) (set-strategic-number sn-number-explore-groups 1)
To gather resources use:
Sn-food-gatherer-percentage Etc.
These MUST add up too 100. To defend resources use:
Sn-food-defend-priority Etc.
You can also defend relics with this. To control your military use these:
Sn-town-defend-prority Sn-dock-defend-priority Sn-target-evaluation-distance Sn-target-evaluation-hitpoints Sn-target-damage-capability Sn-target-evaluation-kills Sn-target-evaluation-randomness Sn-attack-group-size-randomness Sn-attack-intelligence Sn-minimum-attack-group-size Sn-maximum-attack-group-size Sn-attack-groups Sn-number-defense-groups Sn-attack-group-spacing
Remember there is a 16 limit line for each rule. To attack use the attack-now command. Want to attack a certain building? Try this: (set-strategic-number sn-special-attack-group-type1 barracks) (set-strategic-number sn-special-attack-influence 1)
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